Wayfarer 2024 Roadmap
It’s the start of a new year and I’m excited to announce my plans for Wayfarer’s development.
The primary focus for 2024 is finishing Episode 3 and starting Episode 4. My goal has always been to get the alpha build to the point where it is one episode ahead of the public build, and forcing my way through this period has been very difficult. Episode 3 has turned into a more challenging endeavour than I anticipated due to its sheer size and complexity. I did not intend to take over a year to finish it, but if I’ve learned anything from the creative process it’s that it is unpredictable and things never go according to plan.
The 2024 roadmap is for an idealized scenario. I am hoping I have given myself enough wiggle room should things go off-course. With that in mind, the plan for the last 6 months of the years is an estimate and will likely change. Regardless, the goal remains the same: finish Episode 3, finish Episode 4, and release Episode 3 publicly.
Winter • January to March
This quarter will be focused on finishing the next stages of Episode 3. Episode 3 is divided into 4 parts:
- Part 1: the beginning of the episode, following the routes that occur if the player ends Episode 2 with Aeran or Veyer. This part is finished and was added to the alpha build in May 2023. It includes over 300,000 words of playable content.
- Part 2: the beginning of the episode, following the routes that occur if the player ends Episode 2 with Melchior, alone, or drunk. This part was skipped over and will be returned to at a later date.
- Part 3: the middle of the episode, split into three different routes that eventually bottleneck at a specific point. This part is currently in-progress, with Route 1 nearing completion.
- Part 4: the episode finale
January and February will be devoted to writing Episode 3 Part 3, which includes finishing Route 1 and completing Routes 2 and 3. In March, I will code that material and playtest it. Once it has been thoroughly playtested, it will be added to the alpha build (playable on my Patreon).
March will also see an update to the public build. Patch 2.7. will not add any new content, but it will patch reported bugs in Episodes 1 and 2 and update some quality of life issues.
Spring • April to June
This quarter will be focused on writing Episode 3 Part 2, the Episode 3 finale, and coding and playtesting all of the remaining material. Should all go according to plan, the Episode 3 alpha will be finished at the end of June. All routes will be playable for members of my Patreon.
The next round of playtester applications will open in May. Playtesters are volunteers who play the alpha build in search of bugs, continuity errors, and typos. They get first access to new content, and updates and patches before anyone else does. Because Wayfarer’s gameplay includes hundreds of choices and many, many variations that build on each other, playing multiple times and checking different options is essential for testing to ensure each area of the game functions as intended.
In June bonus content (short stories, writing tutorials, worldbuilding and lore posts, etc) will return to my Patreon. It is currently on a break, but the backlog of extras and specials are available to members of the Apprentice tier.
Summer • July to September
If the Episode 3 alpha is finished on time, this quarter will start the development of Episode 4. Episode 4 is divided into three separate routes that have no-crossover and each feature a main companion. Alexia’s (Route A) will be worked on in August and Ren’s (Route B) will be worked on in September.
This is an estimated timeline and is subject to change.
Fall • October to December
The last quarter will see the end of Episode 4’s development. This includes Calla’s route (Route C) and additional coding and playtesting. A second round of playtester applications will open in October. If all goes well, December will see the release of the Episode 4 alpha on Patreon and Episode 3 will launch on the public build.
This is an estimated timeline and is subject to change.
Wayfarer
Marked by complete magical immunity, Wayfarers wander the world, fighting magic. Where will your fate lead you?
Status | In development |
Author | Idrelle Games |
Genre | Interactive Fiction |
Tags | Action-Adventure, Fantasy, LGBT, Magic, Meaningful Choices, Medieval, Romance, Story Rich, Text based, Twine |
Languages | English |
More posts
- Happy 3rd Birthday, Wayfarer!94 days ago
- Wayfarer Anniversary GiveawayAug 26, 2024
- Updates to PatreonJul 07, 2024
- General Announcements & Episode 2 Patch 2.7Jun 04, 2024
- Episode 3 Part 3 Alpha UpdateApr 26, 2024
- Episode 2, Patch 2.6.May 29, 2023
- Episode 3 Alpha Launched & Playtester Applications OpenMay 26, 2023
- Wayfarer Pin-Up Calendar 2023Jan 02, 2023
- Episode 2, Patch 2.5.Oct 12, 2022
Comments
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Hey. I hope you are well and still planning on working on this, even if it gets heavily delayed!
The story and the writing are excellent - really leaves the player just wanting more, at least in my case. I would really like to support this project, but I'm worried to commit, if it won't be continued.
Can you please share some insight into what is happening?
Hi, thanks for reaching out!
Wayfarer is not dead, it is absolutely being actively worked on. I am a solo developer, so making something of this size and scope does take a very long time. Delays happen. Estimates are hard to do in normal circumstances, but also because I am the only developer, if something happens to me (illness, injury, family emergencies, etc) then it inevitably sets the project back. 2023 was an extremely rough year and I am trying to get a handle on things and get back to normal development, but I also need to adjust what counts as "normal" for me so I can make this game without burning myself out.
I share progress reports every two weeks on my Patreon that updates patrons on what is happening behind-the-scenes, what is being worked on, and where things are sitting. I try to keep that information contained for patrons only. I don't tend to post updates here on itch unless it's a big announcement, but my development blog is active; I answer questions over there and occasionally do generalized updates.
Additionally, the Patreon build contains way more playable parts of the game than what you can play publicly. Episode 3 is about halfway done. I know it's a long way for public build players, but it is very important to me that I get the patreon build one episode ahead of the public (which means getting Episode 3 and Episode 4 done before this version of the game gets updated). Because Episode 3 is taking a very long time, there isn't going to be an update here for quite some time.
Thank you very much for your response.
I've never done or even looked at Patreon, but I will try it now. Thanks for the blog link too :)
Wish you all the best and even if I can't support via this Patreon, I will do it at least from itch.
And thanks again for this game, it's really something special.
Wasn't episode 4 supposed to come out end of 2022?
Any roadmaps are estimated timelines and the estimate is not always what ends up happening.
I greatly overestimated how much time I needed to develop Episode 3. Though I do try my best to stay on target, at the end of the day I am a solo developer, not a team, and sometimes things are delayed.
im so excited!!i cant wait to see more content
Very very happy to hear there's still activity happening for the Wayfarer project. I will patiently wait for the next update. Best of luck!
lesssssgooooooooooooooooooooo
I'M GONNA CRY, FINALLYYY
SOUNDS VERY EXCITING!!! I CAN'T WAIT AAA <333
How exciting! This year is gonna be great <3
YOU ATE
Omg im so excited!
Happy New Year, Anna!!