Wayfarer 2025 Roadmap Q2


Hello all! 

Welcome to Q2. Before I go over what’s in store for the next three months, I want to revisit what has been done and catch you up on where Episode 3’s development. 

The goal for Q1 was to complete the Episode 3 Finale. January started off really well, and I actually ended up about a week ahead of schedule. Unfortunately, I had a host of health problems in February which meant that I had to take additional time off of work and I was unable to make up that lost time. I did not complete the written portion of the finale by the end of March, but that being said, it is still coming along really well. There is currently around 180,000 words of uncoded alpha content and I am rapidly approaching the ending. Two of the three endings have been written, and four of the pathways through to those endings have been finished. I will go more into detail about how everything breaks down in my Q2 roadmap. 

Q2 Overview – April to June 2025 

Over the next three months the goal is to complete the Episode 3 finale. Due to some extenuating circumstances (a family funeral and some other personal events), I am not going to set a goal of working on finale content in April as I need to take time off. I also need to take some time to create the next round of Patreon bonus content and short stories, as well as my social media for Instagram and Bluesky. 

May is going to be focused on getting these last variations finished, and tackling Version B. I am crossing my fingers that this will be the last month I spend writing finale content. 

If all goes well and I don’t have any more setbacks, in June I will have to decide between coding and updating the alpha build with the new content, or going back to the start of Episode 3 and working on the incomplete routes.

Wayfarer’s roadmap is an estimated timeline and is subject to change.  

The State of Episode 3 — April 2025 


right click to enlarge for better viewing

This flowchart is a summary of the paths, variations, and routes involved. Teal sections have been added to the alpha build; blue sections have been written, but not coded. Orange sections are WIPs. Red sections have not been drafted yet. 

There are three endings in Episode 3, and each one will determine which new companion character you will meet first in Episode 4. Ending A leads to Alexia, Ending B leads to Calla, and Ending C leads to Ren (information about these characters can be found here on the character roster). 

The finale is first divided into two major variations, Version A (which occurs if the player remained hired by Lethalis after Episode 2) and Version B (which occurs if the player was fired by Lethalis). These differences have followed them throughout the entire episode as it changes which characters are involved in certain events. 

Version A is then split into four categories based on dialogue options, choices, and faction approval. Basically, coming out of Finale Part 2 Version A, there were 29 different endings that needed be rounded up and bottlenecked. Instead of writing unique outcomes for each one, I grouped similar variations together into the four categories. Those four categories then feed into Zone 1, which has 5 subsections depending on the player’s actions. Should the player successfully pass Zone 1’s checks, they will proceed to Zone 2. They then need to pass Zone 2’s checks to proceed to Zone 3. 

With a couple of very specific exceptions, failure in Zone 1 and Zone 2 results in Ending C. Failure in Zone 3 results in Ending A. Success in Zone 3 leads to Ending B. 

While Version B reflects similar events to Version A, there are some major differences due to different character involvement. This B route will be much more streamlined than the A route, and I do not expect it to be as intensive as the A route. 

This is where the episode’s total word count and breakdown are currently sitting:


Once both Version A and Version B are complete, I will be able to return to the unfinished routes at the start of the episode. 

I do not have an estimate for the Episode 3 alpha’s release date yet. The public build will not receive any content updates until the Episode 4 alpha is complete. 

Alpha Build Stats – April 2025

  • Average Word Count Per Playthrough: 193,900 words (approximate)
  • Average Playtime: 11 hours
  • Total Cumulative Word Count: 1,414,800 words (approximate) 

The build was last updated in July 2024. It is playable on my Patreon. If you are interested in the alpha, please note that you do not need to restart the game from the beginning. The alpha and public builds share meta data, so any public build saves can be loaded directly into the alpha and they should work.      

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Thank you so much for your continued support! ❤️

~ Anna
Idrelle Games

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Oh, bless you! 'Hope you and your fam are well! : x  <3