Episode 2, Patch 2.4.
Hi folks,
A new patch has been released! Patch 2.4. is an important patch that contains several UI updates and new Episode 2 content.
PLEASE READ THE PATCH NOTES CAREFULLY. This update will affect your save files. Depending on your continuity, some save files will require a restart from a certain point; others may contain insignificant errors that do not affect gameplay until you proceed to Episode 3.
NOTES ON SAVE FILES
As bugs are fixed, previous saves may continue to have continuity errors on them. Please take save file notes into account when loading old saves; you may need to restart the game from certain points to fix continuity errors.
✦ Always start the game in a new tab/window OR refresh your tab. Keeping the game running in a tab for an extended period of time will cause you to miss patches and updates.
✦ Some icons and fonts will not load if you play offline. This may break elements of the UI.
✦ If you see the $lastname1 variable, you are playing on a old save. You must restart the game from the beginning in order to fix it.
✦ If you used the Quick Character Creator to make a character, chose to use your mentor’s surname, went back to make edits to your character and did not choose your mentor’s surname, you will have a game-breaking bug on your file. The game will treat your character as if they selected their mentor’s surname even if they did not. The only way to fix this is to restart with a new character and play from the beginning.
✦ If your save file is from before January 2022 and you left off in the middle of Episode 1, you must start a new file from the beginning. Continuing with your old save will cause the buff/debuff system to trigger incorrectly.
✦ If you encounter the state.variables.aeran_approval is undefined error at the end of Episode 2 or bad conditional expression in <<if>> clause: Cannot read properties of undefined (reading ‘ep1’) during Episode 2, your save is too old. You must restart from the beginning of the game OR from a save that starts BEFORE the beginning of Episode 2.
✦ If you approval with Aeran was below 60 at the beginning of the fight scene at the end of Episode 2, you MUST replay from before the fight. If you do not replay the fight sequence, you may experience continuity errors on your playthrough later on.
✦ Pacts made with the Count will not appear in your Journal if your save is from before September 26, 2022. You must restart the game from the beginning if you want them in your Pact list.
- On save files from before September 26, 2022, the $pactcomplete variable will remain undefined until you either:
- Proceed to the first passage of Episode 2 (if you save is from Episode 1)
- Proceed to the first passage of Episode 3 (if your save is from Episode 2)
✦ If your save is in the middle of Episode 1, you will encounter an error where the $pactcomplete variable cannot be added to even if you retrieve the chalice. If you do not want to have any errors with this variable on your file, you must restart the game from the beginning.
Firefox Users
Firefox has a setting that may override Wayfarer's fonts. To ensure the game's fonts display as intended, go to Settings -> Fonts -> Advanced. Check "Allow pages to choose their own fonts, instead of your selections above".
PATCH NOTES
UI/Graphics
- Extended the time the Idrelle Games logo lasts and added a Twine logo to the start of the game. These can be clicked through to dismiss.
- New messages at the start of the game to warn about in-development content and to remind players to double-check patch notes.
- Minor visual adjustments; added the Wayfarer sigil to a few new places.
- Added aeda heritage to the player’s Character page. Currently, heritage is only visible if the player speaks to the aeda interpreter in the water gardens.
- Added a “Principles and Beliefs” section to the Character page. This will track any major static character choices (i.e. whether the MC drinks or not, the MC’s opinion on magic, religion, etc).
- The player will receive a “Journal Updated” notification when they make a choice that defines their character’s principles and beliefs.
- Added a “Pacts” page to the Journal. This is similar to a quest log and will track active, completed, and failed pacts. Faction pacts will continue to be tracked in their faction profile. Added a new icon for miscellaneous pacts that aren’t associated with a faction.
- The chalice quest is now officially a pact.
- The two pacts you can make with the Crimson Count (the chalice quest and serving him indefinitely as a bodyguard) will not show in the Pacts log unless you replay Episode 1.
- The $pactcomplete variable now tracks how many pacts the player finishes. If you current save file is in the middle of Episode 1, this variable will not be defined until you proceed to Episode 2. If your current save file is in the middle of Episode 2, this variable will not be defined until you proceed to Episode 3. As such, your save may have the wrong pact complete count, but this will not affect gameplay.
- If you want to have the Count’s pacts and the pact complete count display correctly on your save file, you should restart with a new save file.
- Added a patch notes popup. This is available from the title screen and the credits. Patch notes are a stripped down version of the Save File notes; for full patch notes, always read the latest development log post.
Gameplay Fixes
- [CHARACTER CREATOR] Fixed a bug where the game recorded the MC has having taken their mentor’s surname when they did not. If your find this bug in your current save file, you must restart from the beginning with a new character to fix it.
- [EPISODE 1, ROUTE A] Fixed an inventory glitch during the scene at Runes & Relics when Drakehand returns the MC’s Wayfarer pendant. You will need to replay from before this section to have the pendant put into your inventory properly.
- [EPISODE 1, THE COVE] Fixed an error with the haggling scene with Thelkar. You should now be able to haggle with him if you have enough funds.
- [EPISODE 2] Fixed a glitch where Aeran’s letter does not show up in the codex after the MC reads it. You will need to replay from before this section to have it show up.
- [EPISODE 2] Added additional text to the Episode 2 Story Log that summarizes the MC’s activities after the fight with Aeran.
New Lore
- Adjusted some of Quirinus’ dialogue lines in the Prologue
- Updated the Calendar. The in-universe calendar is now a 13-month calendar with 28 days each. I highly recommend checking out the codex entry for some new lore about the moon!
- Updated the Astrandium mythology. “Harbingers”(which was always a placeholder name) has been replaced with Apokarians. The player’s introduction to the Astrandium in Episode 1 and its relevant codex entry have been updated to reflect this.
New Content
Updated the Aeran fight at the end of Episode 2 with new content. There are now four potential branches:
- Drunk Route (the MC is intoxicated)
- High Approval (Aeran’s approval is 60 or higher)
- [NEW] Neutral Approval (Aeran’s approval is between 20 and 59, or his romance stat has any points)
- Hostile Approval (Aeran’s approval is below 19)
The Neutral Approval branch features a different sequence of events and new options for the MC. If you are experimenting with potential outcomes, it is highly recommended to take the ABSTAIN option or let the timer run out on the timed choice.
Some sections of the Hostile Approval route have been re-written. A hidden strength check has been removed and replaced with a different continuity flag.
Due to this change, old saves from before this patch may have continuity errors. If your approval with Aeran was below 60 before the fight, you must replay Episode 2 from the Lethalis meeting or earlier.
Files
Wayfarer
Marked by complete magical immunity, Wayfarers wander the world, fighting magic. Where will your fate lead you?
Status | In development |
Author | Idrelle Games |
Genre | Interactive Fiction |
Tags | Action-Adventure, Fantasy, LGBT, Magic, Meaningful Choices, Medieval, Romance, Story Rich, Text based, Twine |
Languages | English |
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Comments
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Always excited to see new content from you :)
I can never not play the full on drunk route. Love the embarassing stuff MC does in the big talk.
Ohhh, I'm going to have to do another route where I play a drunk MC. Hahahaha.
New content - cool!